-Multiple copies of this card may be activated on the same trigger. Each one will generate its own effect for a large cumulative bonus.
Take Your Own Medicine
-Both a Pre-match Object and a Foreign Object will count as an ‘object.’
-Backstage Foreign Object cards are not in the Ring Area.
Taking Care of Number One
-Multiple copies are cumulative for both effects.
Tap! Tap! Tap, You Sonofa...!
-The Maneuver being Maintain’ed is the Submission Maneuver that was played immediately before this card.
Taunt the Fans
-A player does not discard if he chooses not to use the effects of Taunt the Fans.
-Ego Boost will not trigger if discarded randomly, as it is the player's own effect, not his opponent's.
Teaser Mode
-If there are multiple copies of Teaser Mode in play, the reduction effect will still count all copies as Face cards towards the total number in play. However, this entire reduction effect is not cumulative and is only applied once. EXAMPLE: With 3 copies of Teaser Mode and Just Bring It! as the only Face cards in play, the reduction is -4F, for 4 Face cards.
Technical Body Lock
-As an Action, this card resolves to the Arsenal. There is no other option for playing this card as an Action.
Technical Clothesline
-As an action, this card is counted as being discarded for the number of cards the opponent discards. EXAMPLE: Technical Clothesline and 2 ‘technical’ cards are discarded, a total of 3 cards; the opponent discards 2 cards (X=3, 3-1).
Technical Power Bomb
-As an action, this card is shuffled into the Arsenal regardless of which choice is made.
Ten Gallon Hat
-This card’s recovery is prevented by Hell in a Cell Match, but not by The Rattlesnake’s ability, since it is Unique.
-Use of this effect will still cause Heat cards to be removed from the game.
Testicular Fortitude
-If a Reversal card is not discarded, the search can still take place.
Test of Strength
-The damage from this card may not be reduced due to the RMS
-Players discard cards when the text resolves.
-Until the damage from this card is calculated, it is presumed to be D: 0 Test may not be reversed by The King Interferes!, since the Damage value of this Maneuver is 0 until it resolves, well after Reversals are played.
-Cards are discarded face down. The active player discards a number of cards, then his opponent. Cards are revealed simultaneously.
-If a player loses his own Test of Strength, the damage may not be stopped by overturning a Reversal.
-Test may be played by Superstars with restrictions on the Maneuvers they can pack, such as Spike Dudley and Lita. The D: # is considered 0 during deck construction.
-This may be reversed by He’s Crazy as a Pet Raccoon! if overturned.
-Test cannot be reversed by Let’s Wrestle Already or You Fight Like a Woman, since Test deals damage.
-If Raw & Ready is played against the Test, the card searched for with R&R can be discarded to Test. If the R&R player loses the Test, he will overturn cards equal to the damage calculated by Test. If the R&R player wins the Test, he overturns no cards for R&R’s effect.
Test or Freakzilla?
MRP: This card no longer has a reduction of Pre-match cards playable by Stacy Keibler.
-The discard effect of the Test Enforcer will cause an opponent to reduce their handsize to 2 more cards than Test’s handsize. EXAMPLE: An Enforcer deck choosing Test has 3 cards in hand, his opponent has 9 cards in hand; the opponent will reduce to 5 cards (Test Enforcer’s 3+2), or in other words, discard 4 cards. If Test has no cards in hand, the opponent must discard to 2 cards.
That One Thing
-The player chooses the Maneuver type when attempting to play this card. That choice cannot change until it is played again.
-Blanking effects from cards such as Brahma Bull or Waist Lock will not affect the choice made.
That's Broken!
MRP: Now includes the text “When this card is moved from your Ring area, put the card under this card into your hand.”
-The Most Recent Printing now allows the card underneath Broken to go to the controller’s hand if the card is moved from the Ring for any reason, regardless of where it is moved to.
-A player may search for a Unique card but won't be able to play it from under That’s Broken.
-A player may play Action/Reversal (or Action/Maneuver) Hybrids from under this card as long as he is not playing the card as an Action. For example: Chained Heat may put be under That’s Broken and played as a Reversal.
-Broken only allows a player to actually play the card underneath; it does not allow that card to be discarded or put into play. EXAMPLE: Judo Takedown.
That’s Gonna Leave a Mark!
-The card put into the Ring Area is not being played and will not trigger external card effects or damage.
-A player may use this effect to get Smart Mark into their Ring Area without having Here a Mark, There a Mark, Everywhere a Mark Mark… in the Ring Area.
-Test may use this card to put Stacy Keibler, Marketing Manager into play even if Stacy Keibler is his opponent.
That’s Value!
-When this card is played, exactly 10 cards must be placed under That’s Value, no more, no less. The titles of these cards placed underneath do not matter, but they can only be played if the card title is listed on Value.
-Cards placed underneath That's Value can only be played, not used for other effects. EXAMPLE: Jake the Snake cannot used cards with 'DDT' in the title under Value for his Superstar Ability.
That Won’t Make the Cut!
-This card looks for actual printed Survivor Series logos, or the absence of such logos. This card ignores the Most Recent Printing rule.
-Survivor Series 1, Survivor Series 2, and Survivor Series 3 all count as Survivor Series logos, as well as any subsequent Survivor Series reprints.
The Best Laid Plans…
-A player will only draw cards, and will only have the opportunity to reveal a Heel card for a bonus, if they have fewer cards than their printed Starting Hand Size.
The Best Thing Going Today
-It is not necessary to have four cards removed from the game to play this card, but the player must choose all of the removed-from-game cards if there are fewer than four.
The Big Bad Booty Daddy is your Hook Up
-The opponent only draws for each 4 cards shuffled in. EXAMPLE: If 7 cards are shuffled in, the opponent can only draw 1 card.
The Bionic Redneck
MRP: The text granting bonuses to Patented Austin Kick to the Gut is now located on that card.
The Brain
-This card is a Trademark Finisher + Action. It is not a hybrid, as there is no option to play the card as one type or the other.
-Both cards must be placed on the bottom of the Arsenal, or the effect of The Brain cannot be used.
The Brahma Bull
MRP: “When this card is in your Ring area, your opponent’s maneuvers of 4F or less played from his hand are blanked text and 1D until the damage is resolved.”
-Brahma will affect all Maneuvers that cost 4 or less Fortitude to play, including a Maneuver that has had its Fortitude cost reduced to 4 or below by another effect.
-Damage bonuses from opponent’s cards and effects are applied before the blanking effect. The blanking effect will change the damage to 1D. This will effectively increase the damage from a Maneuver if it was D:0.
-This is cumulative with cards such as Defensive Cover. Since both cards are effects controlled by the same player, he chooses the order of effects, normally reducing the 1D Maneuver to 0D.
-Fortitude is calculated by printed Damage Values in the Ring area, so Brahma Bull will not affect an opponent’s Fortitude Rating.
-Brahma only affects a Maneuver until it is resolved, then both the blanking and damage reduction effects will end. Fortitude from the Maneuver is counted normally, and the text is unblanked, important for cards like Brass “Nuks” Shot and Garbage Can Lid.
-This does not allow cards to be played illegally. Cards like Apply Illegal Leverage and High Risk maneuvers must still follow an applicable Maneuver as stated.
-If Maintain Hold is played after a Submission Maneuver that was blanked by Brahma Bull, on subsequent turns, the Maneuver will not be affected by Brahma Bull and will deal damage normally.
-This does not affect cards played from the Backlash deck or Ringside pile.
-This will not cause a legally played card to become illegal. EXAMPLE: Precision Clothesline’s effect is used to play it for F: 0, then the text is blanked, but the card was already determined to be a legal play, so resolution of Clothesline continues.
The Breakdown
MRP: This card no longer grants has a discard effect to Jerichoholics.
The Chain Gang: Hustle, Loyalty, & Respect
-This card is a Strike + Action. It is not a hybrid, as there is no option to play the card as one type or the other.
The Coach Says, "Today's the Day!"
-The 'remove from game' effect does not require the player to have any Fortitude to return a Mid-match card to the Backlash deck.
The Dirtiest Player in the Game (original version)
-This does not allow a player to pack Face and Heel cards in the same Arsenal. If the Arsenal is Face, the card Apply Illegal Leverage cannot be packed..
-This card can be played in a Face deck. It can be used to search for Apply Illegal Leverage if a player just wants to look through their Arsenal and shuffle.
The 8th Wonder of the World
-When this card is successfully played, Andre may remove up to 8 cards from his opponent’s Ring, but these cards cannot be maneuvers of F: 0.
The Ego Cutter
-There are three separate possible conditions listed in this card, only one of them needs to be met to gain the reversal restriction.
The End is Near
-This allows play of From the Top Rope as the next card. It does not alter From the Top Rope’s ability to affect the Maneuver played after it.
The Flair Flop (original version)
ERRATA: This card includes the text: “Blank that maneuver’s text until the end of turn, “
-Because Flair Flop is played ‘after a successfully played card,’ it can be played against a maneuver that cannot be reversed, or can only be reversed from certain zones, as Flair Flop does not reverse the maneuver affected.
-This does not reverse the Maneuver it is played against, so events triggered from a reversal effect will not happen. EXAMPLE: Running Lariat or Team Angle’s Superstar Ability
-This card has no effect if overturned while taking damage.
-The player still needs to meet Fortitude costs to play this card.
-The blanking effect only lasts until the resolution of Flair Flop and the end of turn.
-This effect will not blank a Maneuver with the Restricted Modification Symbol on it. It will still end the opponent’s turn and allow the player to obtain Over Sell Maneuver cards after the RMS Maneuver has resolved.
The Game’s Sleeper
MRP: Now includes the text: “Cannot be packed by the Two Man Power Trip.”
The Gory Bomb
-Reversals applicable to cards that move cards from the Ringside pile will only reverse Gory Bomb if it is played after a High Risk maneuver.
The Great American Bash
-This card is not considered to have ‘BASH’ in the title; the restriction for cards with ‘BASH’ in the title does not apply to this card.
-Any Heat cards are removed from the game before the ACE can remove cards, and those Heat cards do not count toward the number of cards Great American Bash is removing from the game.
The Hurri-Friends Armory
-The 3 cards do not have to be shown to the opponent, as they can easily proven to be ‘3 cards.’
-Cards that are not Superstar-specific cannot be played if they are in the Armory.
The Hog Log
-This card is not a Multi when played as an Action, the Multi trait only applies as a Maneuver, as indicated in the card description.
-The Big Show may pack this card despite his Superstar Ability restriction because it contains his logo.
The King Interferes!
-It should be obvious which superstars are female. Billy & Chuck and Right To Censor do not count as female.
-King cannot reverse Test of Strength, since the Test will be D: 0 at the time reversals are played.
The King of Kings
-This card will count itself when counting ‘every copy of this card in your Ring area.’
-The opponent overturns 5 times the number of King of Kings to prevent the shuffle; however, regardless of the number of copies, only 5 cards can be shuffled back.
The Kurt Angle Invitational
-This card can be played as a normal Stipulation card, or it can be put into play when another Stipulation card is played.
-The cost of the ACE is allowing the opponent to shuffle 1 card and draw 1 card; they are not required to perform this action, but the effect can be used regardless of the opponent’s choice.
-When the ACE on this card is used, the cost is paid first; it the opponent draws a reversal such as Don’t Try This at Home, he may then reverse the ACE.
-The opponent has the option to shuffle 1 card and the option to draw 1 card, or do none of these; if one cannot be done, the other effect may still be used.
NOTE: This is a reversal of a previous ruling
The Legend Lives On
ERRATA: Now includes the text “…your Maneuver cards in your Ringside pile and played from your Ringside pile are Heat cards…”
-The Maneuvers in the discard pile only gain the Heat trait during Shawn Michaels’ turn; they cannot be used as Reversals. On an opponent’s turn, they do not count toward the 6-card minimum for playing Heat cards from the discard pile and will not be removed from the game if cards are moved from the Ringside pile, unless they have the printed Heat trait.
-RMS Maneuvers cannot be modified by Legend.
-Hybrid Maneuver/Action cards in the Ringside Pile cannot be played as Heat Actions.
-When a Maneuver made ‘Heat’ by Legend is successfully played to the Ring area, it is still ‘Heat’ until the card is resolved, and the text of the Maneuver is a ‘Heat effect’. EXAMPLE: If 360-Degree Clothesline is played from the Ringside pile, recovering cards with card text will not cause the removal of Heat cards from the Ringside pile.
-Cards modified by Legend can be reversed from Arsenal by Chained Heat, as they carry the trait until they are resolved.
-A Blindside maneuver affected by Legend in the Ringside pile cannot be played if the limit of ‘one Heat card per turn’ has already been played.
-If Cold-cocked is reversed and goes to the Ringside pile, it will be considered a Heat maneuver when its effect triggers, and it will not cause the removal of Heat cards.
The Luck of the Draw
-The phrase ‘1 Dynamic maneuver’ refers to ‘a maneuver with ‘Dynamic’ in the title’.
-If a Dynamic maneuver is placed at the bottom of the Arsenal to activate the effect, it must first be revealed to the opponent.
The Matt Hardy Movement
-This card is a Multi High Risk + Action. It is not a hybrid, as there is no option to play the card as one type or the other.
-The opponent will discard a card (if possible) when this card is played, as it in the Ring area when the effect is triggered.
The Million Dollar Dream
-This card cannot be packed by Stone Cold Steve Austin or Two-Man Power Trip.
The Million Dollar Title Belt
-The ‘Foil card’ must be printed foil as manufactured by Comic Images. Proxies are not legal for tournament play, and Most Recent Printing does not apply.
The Name of the Game is Wrestling
-The Action card the opponent plays will still resolve normally. The turn ends after all of the effects of the Action played.
-If the opponent plays Rabid Wolverine, he can use the effects of Rabid Wolverine to prevent the end of his turn. This is because the pending end-the-turn effect waits until all other effects are done.
The Older the Berry…
-A player can choose to do any one or two of the options if desired. He does not have to do all three.
The Old Switcheroo
-This card will resolve the text copied from another card.
-This card can be played if Pre-match cards have already been played, and will have no effect on those cards already in play.
-If Switcheroo copies a card with a self-removal effect, and Switcheroo is removed, the affected card regains its text.
-If the card affected by Switcheroo leaves play, Switcheroo will no longer have the extra text.
-If this card copies the text from Summerslam, it will attempt to be play a Stipulation card, but will be prevented by its own text from playing Pre-match cards.
The Peep’s Champ
-There are two separate comparisons for the effect of this card, no addition of the numbers is required. EXAMPLE: If The Rock plays Peep’s Champ, he will have to have both a higher Fortitude Rating, as well as a higher Superstar Value, to prevent his opponent from playing Superstar-specific cards.
The People’s Champ, The Big Freak’n Machine, or The Game?
MRP: The Big Freak’n Machine ability now begins with “Your first non-Pre-match non-Reversal cards played…”
The People’s DDT
-It is able to search for a card with “people” in the title, even if it is part of a larger word such as “People’s.”
The People’s Kip-up
MRP: This card no longer grants -5F to Patented Rock Footstomp.
The Rated R Superstar
-The title of the card must start with the letter “R” as the first word for Rated R to reverse it (unless it is an Action). The same applies to the card that is searched for. EXAMPLE: Edge could not search for The Rated R Superstar, as the card title does not begin with the letter “R”.
-All
The Raw Deal Revolution
-The card checks for four lines of printed card text only; text ‘added’ by other cards does not apply, nor does Most Recent Printing, errata, etc. Only the physical lines of text on the card are relevant.
-Playing a hybrid card will not alter Revolution’s ability to reverse, as it checks for the printed lines of text.
-Flavor text, traits, card titles, and card type descriptions do not count towards the total number of lines, only the card text box is counted.
There are Two Things you Can Do: Nothing, and Like it.
-When determining cards drawn from this effect, do not include modifiers. The printed Fortitude cost is the physical number in the top corner of the card and cannot be changed. This includes text referring to a Fortitude cost ‘when played as an Action.’
-The player whose card is being reversed must first choose the number of cards to draw, then draw all of the cards at once.
-If played against Christian, no cards are drawn due to his Superstar Ability.
The Ref Got in the Way!
-This can reverse a card that has the ability to remove that player’s cards, regardless of the game state. EXAMPLE: Money Talks, BS Walks can be reversed even if there are no Action cards in play.
-This can reverse a card with an option that can potentially remove cards, even if that option is not desired by the player.
-This will not reverse a removal effect such as Evolution’s Superstar Ability or using the ACE of Managed by Paul Heyman.
-This has no effect against cards with a self-removal ability, such as Trash Can or Beating The Odds.
-If Comeback! is played by an opponent while this card is in the Ring area, the opponent discards for every card removed with this effect, to the best of his ability.
The Ref Takes Control
-To clarify, this will reverse any Maneuver played after Roll Out of the Ring OR any Foreign Object card. The Foreign Object card does not have to be played after Roll Out of the Ring.
-If this is used as the first reversal to a Multi Foreign Object card, the Maneuver will not be removed from the game.
There Is No Escape
-Hybrid non-unique maneuver cards can still be played as actions.
There’s No Holding Me Back
-If a Reversal is overturned to stop damage, this card can still be activated.
-There’s Holding Me Back can be resolved if another ‘end the turn’ effect has been generated, such as Over Sell Maneuver.
The Road to Victory
ERRATA: This card includes the text: “Blank that card’s text and damage until the end of turn, “
-Because Road to Victory is played ‘after a successfully played card,’ it can be played against a Mid-match card that cannot be reversed, or can only be reversed from certain zones, as Road does not reverse the card affected.
-This can be played against cards affected by TLC Match.
-The blanking effect only lasts until the resolution of Road to Victory and the end of turn.
-Victory will not blank a card with the Restricted Modification Symbol on it. It will still end the opponent’s turn and possibly trigger Road’s discard effect after the RMS Action has resolved.
-If played against Edge and Christian as a reversal, E&C will reveal the amount of cards that would have been discarded, then draw that number instead.
-A player discarding an Ego Boost will still have to discard to 5 cards in hand. However, if the Ego Boost is discarded, leaving 5 cards remaining, the requirement has been met, and no further discard is necessary once cards drawn from Ego’s effect.
The Show Must Go On
-If an Eye Rake (or other Rake) is used as a Reversal on the previous turn, and a Maneuver is played, this card can be activated to receive another Maneuver that cannot be reversed from the effect of the same Rake. However, this will not work with cards played on the same turn such as Turn the Tide.
-This effect will NOT enable the effect of Pump Kick or Big Freak’n Machine’s Ability.
-This effect will not allow for multiple use of Whatcha Gonna Do, Brother?
The Squared Circle is no Place for a Woman!
-This card will only affect a superstar with the Female trait. Team Superstars featuring a mix of males and females are not considered female.
The Special Kiss
-Card effects removing Maneuvers to lower Fortitude ratings cannot remove this card. EXAMPLE: Undermine the Competition and Comeback!
The T & A Factor
-This card modifies the card Puppies! Puppies! to cost F: 7. This will be reduced to F: 4 by Trish Stratus’s Superstar Ability.
The Three Amigos
-If Three Amigos is reversed by a reversal or effect that completely reverses a Multi, no further reversing is necessary.
The Title Is On the Line
-If the player using this card does not have a Title Belt Card, this card has no effect if the Maneuver is reversed.
The Urn
-This card has two ACEs: skipping the Draw Segment to retrieve a card, and removing 4 or more cards from the game.
-If the ACE involving skipping the Draw Segment is reversed, the card on top of The Urn will remain on top.
-The second ACE can be used with 3 copies of a card and According to the Contract Table, if it has been given the name of the same card.
-A card moved onto The Urn is not considered to enter the Ringside pile, so it is not prevented by Hell in a Cell Match, nor will it cause the removal of Heat cards.
-A card that has been overturned to reverse a Maneuver can be moved to The Urn (if there is no card on The Urn) before it reaches the Ringside Pile.
-An overturned reversal can be moved to The Urn before that reversal’s text removes it from the game. EXAMPLE: A Revolution of the Mind.
The World’s Greatest Upset in the Making
-The effect of this card is ‘locked in’ when the card is played. A change in Superstar Values by either player will do nothing to change this card effect.
This Is Between You and Me
-If the Enforcer card hidden includes the current Enforcer, that Enforcer’s ability and Superstar Value will no longer be added to the Superstar Ability and SSV.
This is Going Nowhere Fast
MRP: Now includes the text: “Can only be played when you have 2 or more non-hybrid Reversal cards in your hand.”
-Edge and Christian’s ability will allow them to draw instead of discarding, but the player must reveal the non-Hybrid Reversals from hand to prove they could be discarded.
This Is My Yard
-This affects all of the opponent’s Reversals, including cards that do not reverse, such as Over Sell Maneuver and Took That on the Chin.
-Since the Reversals are affected by Yard, RMS Maneuvers are not being modified, and Reversals to an RMS card like Backslide still require +20F to play.
Thou Shalt Not #### With the Dudleyz (both versions)
-This can reverse any card that could force the player to discard a card.
-This occurs even if the game state would suggest that they would not be discarding a card. EXAMPLE: An opponent plays Flying Topé with no other cards to discard.
-This card can reverse Twisted Smile.
Throttled Within an Inch of Your Life
MRP: Strike / Grapple
Cannot be reversed from your opponent's hand.
When successfully played, he overturns cards until 2 applicable Reversal cards are revealed or until he has only 1 card in his Arsenal.
¶ (Restricted Modification Symbol)
Unique
Multi
F: 0 D: 0
-This card counts as both a Strike and a Grapple simultaneously, and may be affected by something that would reverse either or both.
-An ‘applicable reversal’ is a Reversal that would normally stop a D:0 Strike or Grapple Maneuver.
-If one copy Let’s Wrestle Already or You Fight Like a Woman is overturned, it will reverse the entire overturn effect but will count as only one reversal to the Multi Maneuver; unless a second reversal was played or activated from another area, the damage will then be resolved (D:0), and since only one reversal has been applied, the turn continues.
-If the Throttled is not reversed, it will stop with only 1 card remaining in the Arsenal. If successfully played when there are no cards remaining the Arsenal, a Pinfall victory will occur.
-Card effects removing Maneuvers to lower Fortitude ratings cannot remove this card. EXAMPLE: Undermine the Competition and Comeback!
Throw Into the Corner Turnbuckle
-If used to reverse Throw Into the Corner Turnbuckle, the first card a player plays on his turn is considered to be “played after Throw Into the Corner Turnbuckle”, even if this effect is not desired. Strikes will do +6D and cards such as Superplex and Big Show Splash may be played, due to the text of Throw Into the Corner Turnbuckle. This card is also vulnerable to reversals for such cards. EXAMPLE: Tornado DDT or Whisper in the Wind.
-Since the Reversals to a Grapple Maneuver are affected by Corner, an RMS Maneuver is not being modified, and Reversals to a Grapple RMS Maneuver like Gut Punch Body Slam still require +12F to play.
Thrust Knee Lift
-The opponent must have at least 2 cards in his Ringside pile to use the effect of this card.
Tilt-a-Whirl Powerslam
-The Unique reversal must be able to reverse the maneuver.
-This card can be reversed by cards that reverse a maneuver played after Irish Whip, according to the text of Atomic; Irish Whip does not have to have been played previously. EXAMPLE: Gut Wrench is played before Tilt-a-Whirl Powerslam; Overshot Your Mark is still a legal reversal.
Title Belt Clubberin’
-This card cannot be played after ItDoesn’t Stop unless there is a Title Belt card in a Ring Area, as the requirement for the Title Belt is a separate requirement from the ‘Can only be played after…’ text.
TLC Match (original version)
ERRATA: Consider this card to end with the text “…but are not counted as such outside of your Backlash deck.”
-Starting hands are drawn before a player searches for Tables, Ladders and Chair Shots.
-This lets any player add up to 6 extra cards to their Backlash deck. This may put the number of Mid-match cards over 10.
-TLC cards played from the Backlash deck count as being played from the Backlash deck for the purposes of reversals and other immediate effects. EXAMPLE: Not Today, Pal and The Road to Victory
-If reversed, a TLC card will go to the Ringside Pile as a card from Arsenal.
-If the TLC Match is removed or blanked, any player can still play the cards added to their Backlash deck with this effect.
Took That on the Chin
-This will not be affected by effects that plunge a single Maneuver being played, since this card has the RMS
-Edge and Christian may draw instead of discarding a card.
Tomakazi DDT
-The opponent must discard exactly 4 cards. He cannot discard less, even if he has less than 4 cards in his hand.
-This card may be reversed by cards such as Don’t Hate da Playa, Hate da Game! and Thou Shalt Not #### With the Dudleyz!
Too Hot to Handle
-This effect is cumulative with other cards increasing the amount of Heat cards played in a turn, such as Feel the Fire or Sparks of Glory.
Toothless Aggression
MRP: Now reads: “Can only be played after a successfully played maneuver. Blank that maneuver’s text and damage until the end of turn and end your opponent’s turn.”
-Because Toothless is played ‘after a successfully played maneuver,’ it can be played against a Maneuver that cannot be reversed, or can only be reversed from certain zones, as Toothless does not reverse the Maneuver affected.
-This does not reverse the Maneuver it is played against, so events triggered from a reversal effect will not happen. EXAMPLE: Running Lariat or Team Angle’s Superstar Ability
-The blanking effect only lasts until the resolution of Toothless and the end of the turn.
-This will not blank a Maneuver with the Restricted Modification Symbol on it. It will still end the opponent’s turn after the RMS Maneuver has resolved.
-Once Toothless is resolved, the turn has been ended; no further effects played after a ‘successfully played maneuver’ such as Over Sell Maneuver or Took That on the Chin can be used, however, There’s No Holding Me Back can be activated.
Top Rope Toss
-It doesn’t matter where this card is placed in the Arsenal, since the player has to shuffle their Arsenal after searching. There is no way to avoid shuffling with this card effect.
Tormented Tomfoolery
-The card remains as only the chosen maneuver type until the card is resolved. EXAMPLE: The player chooses Grapple for Tomfoolery, it does not count as a Submission maneuver when played, but reverts to both types in the Ring area.
Tornado DDT (Throwback)
-This card cannot be packed by Superstars such as Junkyard Dog or Big Show, as it is considered a High Risk in the Arsenal.
Tornado Takedown of Doom
-The RMS will not allow the moving of cards from the Ringside pile if Hell in a Cell Match is in play.
Torrie Wilson, On It!
-This effect is a triggered effect. When the trigger resolves, the card’s user may place one card under Torrie.
-If an effect causes the player to reveal his hand for an extended period of time, Torrie will still only trigger once.
-There is no limit to the amount of cards this card may hold.
-If this card is removed from the Ring Area, the cards underneath go back to the player’s hand. His opponent does not get the chance to see what they were.
-This will trigger on any effect that makes the player reveal his hand, even one he controls. EXAMPLE: Billy Gunn’s Superstar ability or Check This Out!.
Totally Bogus!
-This will reverse any card that shows a potential to draw the number of cards listed on Bogus as shown in the rules text of the card.
-Stun Value is not included when evaluating card drawing potential. Stun stars are a trait, and Bogus will only see the rules text.
Tossed Between the Ropes
-See rules regarding Activated Card Effects in the Glossary below.
-The next card is considered played after Throw Opponent Out of the Ring, even if this effect is not desired.
-A list of cards with Activated Card Effects is available on comicimages.com/rawdeal
Touch Turnbuckle (various)
-If discarded from play, they will go into your Backlash deck instead of the Ringside Pile. They will not be affected by Hell in a Cell Match or The Rattlesnake.
-If revealed by the effect of a Lariat Takedown, the player can choose to make them go to the Ringside Pile. If so, they will still return to the Backlash deck.
Trailer Park Trash
-This removes all instances of the word ‘face’ from Kissing Up to the Stinkin’ Fans, not just the first one.
-This card applies its rules text to both player’s cards.
Trailer Park Slap
-This does not work around the Hell in a Cell Match effect.
-This does work around the Rattlesnake’s Superstar Ability, since it’s a Unique card.
Trash Can
-If this card is in a player’s Ring Area, it is an ACE. If an opponent is using the effect, it is not in their Ring Area, so it is not an ACE.
-Trash Can will go to the Ringside Pile if reversed from anywhere.
-Using the Trash Can does not count as playing a Maneuver, but it does count as a Strike Maneuver. Reversals will still work on the activation of a Trash Can.
-Modifiers adding and subtracting to the damage of a Strike Maneuver will benefit the use of a Trash Can, unless it uses the term ‘card’ or ‘played’. EXAMPLE: Turn the Match into a Pier Six Brawl adds +2D to Strike maneuvers, this would increase a Trash Can’s use.
-A use of the Trash Can does not count as ‘playing’ a maneuver, so it will not allow for the play of cards such as Debilitating Injury: Concussion or High Risk maneuvers.
-If this card is given the Permanent trait, it will still go to the Ringside pile if reversed since it is removing itself per the card text.
Tree of Woe
ERRATA: This should have the Mankind, Cactus Jack and Dude Love logos. It does not matter which version is packed.
Trip
ERRATA: This card now includes the text: “If played from your hand and if you are an “inactive” player of your team; reverses any Strike, Grapple, or High Risk maneuver and end your opponent’s turn.”
Tuning Up the Band
-The next card played does not have to be the card searched for.
Turn the Tide
-Lets the player use their opponent’s Fortitude instead of his own. He does not add the Fortitude of both players.
-If the player has an effect that gives a modifier to Fortitude costs, this is applied to the opponent’s Fortitude for the purpose of playing this Maneuver. EXAMPLE: Tazz with no Fortitude may use an opponent’s Fortitude of 6 combined with his own ability to play a Fisherman’s Suplex.
-This effect modifies the player’s current Fortitude, not the next Maneuver. This will allow the play of a Maneuver with the RMS. If this is done, the card will not be irreversible.
-If a card removes the opponent’s Fortitude after Turn the Tide is played, such as Comeback!, the next Maneuver played would use the opponent’s new Fortitude rating, but the Maneuver would still be irreversible.
Turn Up the Heat
MRP: Now reads: “You may discard 1 Reversal card. When you do, if your next card played this turn is a maneuver of 5D or less, it cannot be reversed and after damage has been applied, end your turn.”
-The player may discard a hybrid Reversal card from hand.
-If a player cannot discard a Reversal card, he can play this card; however, he will not receive the reversal protection on his next maneuver
-If the Maneuver played after this card is resolved as 6D or greater, it will not be made irreversible.
Twelve Years of Terror
MRP: Now reads: “Look at your opponent’s Backlash deck, choose 1 card, and he discards the chosen card.”
Twisted Smile
-The opponent must discard exactly 4 cards. He cannot discard less, even if he has less than 4 cards in his hand.
-This card may be reversed by cards such as Don’t Hate da Playa, Hate da Game! and Faceplant.
Two!
-This counts as reversing ‘from Arsenal.’
-This is not considered to enter the Ringside pile, so it is not prevented by Hell in a Cell Match or The Rattlesnake.
-A player is not required to use the reversal effects of this card if it is overturned.
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