Sunday, August 30, 2009

Obey
-As Superstar Abilities are not active before the Draw Segment unless specified, if a player ends his turn by removing Obey, Andre's ability cannot be used.

Old School Manager
-This is considered a Male manager.

Old School Psychology
-If an opponent has no cards in his hand, he may still attempt to play a Backlash Deck card.
-If an opponent has cards in his hand during the Pre-match Phase, the effects of this card will make him discard one when he plays a Pre-match card.
-If an opponent plays a Smackdown Backlash card with Premiere Smackdown Superstar in play, he will discard a card before he draws one.
-To clarify, a player discards a card when he attempts to play a Backlash deck card, but before his opponent has a chance to reverse.
-The discard effect of Psychology takes place after the opponent's 'when played' effects, so it will not cause discarding until after a maneuver has been played with a Panic maneuver.

Old School Wresting Match
MRP: The text of this card now reads: “The next Pre-match card your opponent plays is blank. At the end of the Pre-match phase, put that card into your opponent’s Ringside pile. “
-This card will only blank the text of a card. It will not affect traits such as Permanent or Active, nor will it affect an SV bonus granted from a Title Belt card.
-Since the affected card is not removed until the End-of-Pre-match Phase, it is possible to prevent the removal by making the affected card permanent. EXAMPLE: A Title Belt card will not be removed with an opponent's Old School Wrestling Match if I’m the Champ - Nothin’s Gonna Change That! is in play.
-If Old School is removed before its effect is resolved, the targeted card will not be removed. EXAMPLE: GGGGGGoooooolllllldddddd-berg!
-Only the card text of the affected card is blanked. All other traits remain unaffected.

Omaha, Nebraska
-It is possible to create a negative number Superstar Value with this card. For all card effects, it will count this number as 0. However, if a card effect asks for a comparison of Superstar Values, the negative number(s) will be used.

Once You Go Test, You Forget the Rest
-This may cause Test’s Backlash Deck to contain 20 cards, as long as the Mid-match cards do not exceed 16.
-Test can pack 2 copies of this card and put them into play, along with 2 copies of Managed by Stacy Keibler, all before the start of the Pre-match Phase.

Original Icon
-If the player searches his Arsenal and does not find a Maneuver, he cannot put a Maneuver into hand from his Ringside pile.

Osaka, Japan
-In English, this card reads:
“At the end of Pre-match phase, you may discard a Reversal card and then search your Arsenal for a non-unique Reversal card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
He may then discard a maneuver and search his Arsenal for a non-unique Maneuver card, reveal it to you, put it into his hand, and shuffle his Arsenal.”
-The Japanese version of this card is tournament legal, as are all foreign language cards as long as a version exists in English.
-If the player chooses not to search for a Reversal, the opponent still has the option to discard and search for a Maneuver.

Outthink the Fink
-If the opponent has no cards remaining in his Arsenal, this card has no effect.

Overhand Chairshot
-Rob Van Dam’s Superstar Ability will not remove the Heel Trait from this card.

Over Sell Maneuver
MRP: This card now reads: “Cannot be packed by Stone Cold Steve Austin, The Undertaker, Deadman Inc, Kane, Tazz, Two Man Power Trip, The Rattlesnake, Big Poppa Pump, Gene Snitsky, or Heidenreich.
Can only be played after a successfully played maneuver.
Blank that maneuver’s text until the end of the turn and end your opponent’s turn. Overturn cards equal to the maneuver’s Damage. Draw up to 2 cards.”
-This counts as a Reversal card, but the effect it generates is not a reversal effect.
-Because Over Sell is played ‘after a successfully played maneuver,’ it can be played against a maneuver that cannot be reversed, or can only be reversed from certain zones, as Over Sell does not reverse the maneuver affected.
-This does not reverse the Maneuver it is played against, so events triggered from a reversal effect will not happen. EXAMPLE: Running Lariat or Team Angle’s Superstar Ability
-This card has no effect if overturned while taking damage.
-Damage modifiers are calculated before the Over Sell effect takes place. These modifiers will affect the amount of damage taken when Over Sell is played.
-If Sustained Damage is already in the Ring Area, it can be Activated to reduce the amount of cards overturned for Over Sell.
-If Over Sell Maneuver is used against a 5D maneuver, and the player only has 3 cards left in his Arsenal, he will lose via Pinfall.
-The player draws up to 2 cards before the end of your opponent’s turn, but he does not have to draw cards from this. Any effect that makes the player play with his hand revealed will also reveal the cards drawn from Over Sell.
-The player still needs to meet Fortitude costs to play this card.
-Over Sell may not be packed by the Two-Man Power Trip.
-This card may be affected by cards such as Fully Loaded and Commission-er Rules!, as it is still a Reversal card..
-This effect will not blank a Maneuver with the Restricted Modification Symbol on it. It will still end the opponent’s turn and allow the player to draw cards after the RMS Maneuver has resolved.
-If a player plays Over Sell Maneuver on a Maneuver with RMS, he may not reverse the RMS Maneuver while overturning cards for Over Sell Maneuver.
-If a Multi Maneuver is played, a ‘normal’ reversal can be played such as Elbow to the Face, then Over Sell can be played.
-Once Over Sell Maneuver is resolved, the turn has been ended; no further effects played after a ‘successfully played maneuver’ such as another Over Sell Maneuver or Took That on the Chin can be used. However, There’s No Holding Me Back can be activated.
-The blanking effect only lasts until the resolution of Over Sell Maneuver and the end of turn.
-The cards overturned per the text of Over Sell replace the pending damage. EXAMPLE: Over Sell Maneuver is used after Kick (5D) is played; after the card search, 5 cards are overturned from Over Sell.

Overshot Your Mark
MRP: This card now includes the text: “This card is +#D, where # is equal to the reversed maneuver’s Damage.”. Also, this card is now printed as D: 0.

Over the Barricade
ERRATA: There is no card titled “Suicide Palancha,” it should read “Suicide Plancha.”

Pain Is Inevitable
MRP: The text granting Chris Benoit -12F is now located on Benoit’s Superstar card.
-Multi cards will also be returned to hand as long as they share a Maneuver type with the type chosen.

Panic Assault, Panic Grab, Panic Throw (rulings for all three)
-The player is technically playing both Maneuvers.
-The Panic Maneuver is played first, and that allows the player to reveal a Maneuver from hand and play it. There is no way to have any extra Maneuvers played with the Panic effect, apart from the one specified. This is also important for card effects such as Turn the Tide and Turn Up the Heat; Benoit’s ability cannot grant a bonus to the Panic maneuver due to RMS, but it will give the accompanying maneuver +2D (or greater) if possible, since it is the second maneuver played.
-This is not the same as Multi. A defending player will need 2 appropriate reversals that can take care of each individual card. EXAMPLE: Panic Grab played with Clutch Onto Opponent - the opponent must have a reversal specifically for Clutch in addition to one for the Grab.
-If the attacking player reveals a Multi maneuver, his opponent will need 3 reversals.
-When playing reversal cards or effects, the defending player must state which of the two Maneuvers he is reversing. Reversals to the Maneuvers can be played/used in any order the defending player chooses.
-If a player plays a Panic Maneuver and the opponent has less Fortitude after playing a reversal or using a reversal effect for one of the Maneuvers, the second Maneuver is vulnerable to Backlash. (This rare circumstance can happen if he uses a card such as Garbage Can Lid.)
-If only one reversal card or effect is used, that card is not considered to be reversed (and effects triggered by such are not generated) unless BOTH cards are reversed when played. EXAMPLE: Shelton Benjamin plays a Panic Grab with Wraparound Wrist Lock, but the opponent only plays Chained Heat; Shelton cannot use his Superstar Ability (reversal-related) or Activate Unbreakable Chain.
-If the Maneuvers become successful, any reversal effects are forgotten and each Maneuver may be reversed by overturning. Damage is now applied in the order the attacking player chooses, and must be reversed in this order while overturning.
-If the defending player uses a card that generates an end-of-turn effect but does not reverse the maneuver, both maneuvers resolve as normal, though any blanking effects will not affect the Panic maneuver due to RMS. Afterward, the end-of-turn effect resolves. EXAMPLE: Road to Victory or Toothless Aggression.
-The defending player cannot play more than one reversal against each Maneuver until they become successful. EXAMPLE: An Elbow to the Face is played but no further reversal is played; both maneuvers are now successful, and the opponent can now play Sustained Damage before overturning cards.
-When successful, the Panic Maneuvers will deal damage in the order of the active player’s choosing.
-A player may play a High Risk or similar Maneuver after the Panic Maneuver resolves, based on one of the two Maneuvers, since they are both considered ‘successfully played’ at the same time by the text of the Panic. EXMAPLE: A Panic Maneuver and a 4D Maneuver are played, the player may play a High Risk afterwards that requires a 4D or a 3D Maneuver.
-If a player plays Apply Illegal Leverage after playing a Sub/Panic Grab, he can choose to copy either maneuver, since both were successfully played at the same time. If the Panic maneuver is copied, the player must be able to reveal another applicable maneuver from hand and play it with the Apply.
-While Maintain Hold cannot be played after Panic Grab, if Apply Illegal Leverage is played after Panic and Maintain played afterward, there is no relevant text applicable each turn.
-If a Multi maneuver is played with a Panic, and only one reversal is played to the Multi, that maneuver will ‘remember’ the reversal when cards are overturned for damage, the same way it would if played without the Panic. However, if 2 reversals are played to the Multi, but the Panic is not reversed, both maneuvers become successfully played, and 3 reversals would have to be overturned to end the turn.
-An opponent's Old School Psychology will not cause a discard until after the accompanying maneuver has been played with the Panic maneuver. EXAMPLE: Panic Grab is played and the only card in hand is a Ankle Lock, but text of Panic Grab will force the Ankle Lock to be played with the Panic Grab before the effects of any copies of Old School Psychology.

Partner Interference
ERRATA: This card now includes the text: “If played from your hand and if you are an “inactive” player of your team; reverses any maneuver. End your opponent’s turn.”
MRP: This card is considered an uncommon card due to reprinting.

Pass the Buck
-When placed into an opponent’s Ring Area, he now controls the card. He may use the card as though it were his.
-Ownership is not affected by this card. An opponent must return this card when the game is over.
-A player can move a copy of Pass the Buck into his opponent’s Ring if he has one despite the card’s Active trait, since he is not playing another copy.
-This will prevent the initial shuffling effect, as Pass is in the Ring area before the text of the played card resolves.
-Buck does not prevent Study For Your GED since Study leaves the cards in the Arsenal and does not remove them.

Patented Austin Kick to the Gut
MRP: Now includes the text: “This card is -3F and +4D when the card titled The Bionic Redneck is in your Ring area.”

Pay-Per-View Main Event
MRP: The card’s text includes: “When your opponent moves any number of cards from your Ring area, you may draw 1 card for each card moved.”
-The played activating this card must choose exactly 8 cards. If he cannot choose exactly 8 cards, he must choose as many as possible, up to 8.
-This will trigger for any Pinfall, no matter how it happens.

Perplex Opponent
-The opponent chooses which card to put into their hand.

Personal Vendetta
-If made irreversible by its own text, it can still be reversed by Not According to the Fine Print, though the discard for the Chain trait still applies.

Philadelphia, Pennsylvania
-A player can search for up to 3 cards in any combination listed. EXAMPLE: 2 Foreign Object cards and 1 Hardcore card.
-A player may search for Unique cards with “Hardcore” in the title. “Non-unique” is part of the clause regarding Foreign Objects.
-If Distractingly Divalicious is played, and the Philadelphia player is going first, his first turn is skipped, and the opponent begins the first turn of the Divalicious restriction, followed by the Philadelphia player.
-If Distractingly Divalicious is played, and the Philadelphia player is going second, the opponent begins the first turn of the Divalicious restriction, then the skipped turn occurs, then the opponent begins the second turn of the Divalicious restriction.
-If the Philadelphia player is determined to start the first turn of the game, his turn is instead skipped, and his opponent’s turn becomes the first turn of the game. If It’s Showtime is played by the Philadelphia player, he can end this turn with Showtime’s effect.
-If this card is played, and the ‘first turn skipped’ option is chosen from an opponent’s Backed by Mr. McMahon, two turns will be skipped by that player.

Piper’s Pit
-If the opponent plays a Multi card, it must be completely reversed to be removed from the game.
-This effect will override Banned from Ringside as outlined in the timing sequence. NOTE: This is different from cards with removal text such as Chained Heat or I Gotta Say, Out Of Play, as it is an outside effect from the player of the reversal being resolved.

Playing by the Rules
-This will prevent searching an Arsenal when allowed to do so, even by cards with the Chain trait.
-Only the search of an entire Arsenal will trigger this effect. Looking through ‘the top # cards’ or something similar will not trigger Playing by the Rules, even if this is effectively searching an entire arsenal because there are less than # cards left.
-This effect will not prevent a card from being placed under That’s Broken, as it is not being put into Hand.

Pound 4 Pound
MRP: The text allowing +2 Mid-match cards is now located on Spike’s Superstar card.

Power of Darkness
-This affects all of the opponent’s Reversals, including cards that do not reverse, such as Over Sell Maneuver and Took That on the Chin.
-Since the Reversals are affected by Power, RMS Maneuvers are not being modified, and Reversals to an RMS card like Backslide still require +20F to play.

Precision Kick
-The card is -2F for the number chosen, from 0 to 5.
-It does not matter how many cards the opponent moves from his Ringside pile, only the number chosen, only the number chosen by the Precision player. EXAMPLE: The Precision player chooses 4, but there are no cards to be recovered by the opponent; the Precision Kick is still -8F.

Precision Sleeper
-The card is -2F for the number chosen, from 0 to 5.
-It does not matter how many cards the opponent are moved from the Ringside pile, only the number chosen by the Precision player. EXAMPLE: The Precision player chooses 4, but there are no cards to be recovered by the opponent; the Precision Sleeper is still -8F.

Precision Suplex
-The card is -2F for the number chosen, from 0 to 5.
-It does not matter how many cards the opponent are shuffled in, only the number chosen by the Precision player. EXAMPLE: The Precision player chooses 4, but there are no cards to be recovered by the opponent; the Precision Suplex is still -8F.

Premiere Raw Superstar
-With Premiere Raw in the Ring, if the opponent has cards in his hand during Pre-match (Houston, Texas), he discards one each time a Pre-match card with a Raw logo is played.

Premiere Smackdwon Superstar
-With Premiere Smackdown in the Ring, the player draws one card each time a Pre-match card with a Smackdown logo is played.
-This card will trigger itself and its player will draw a card when it is played, as it is ‘in the Ring area’ before the text resolves.

Premiere WWF/WWE Superstar
-Copies of this card have been printed with both the WWF and WWE logos. They are considered to be the same card, and cannot be packed in the same Arsenal due to the Unique trait.
-The cards placed into the Ringside pile come from that player’s Arsenal.
-Because the cards are taken from Arsenal and put into the Ringside Pile, cards like Let's Wrestle Already will not prevent this effect.

Product Endorsements (both versions)
-The reduction in Superstar Value is a single effect that does not recalculate.
-If this card is played by a Superstar with a variable Superstar Value such as Eugene or Jerry Lawler, the opponent is reduced by the amount of the current Superstar Value; afterward, Eugene/Lawler will recalculate their Superstar Value. No further adjustments take place based on this card’s effect.
-The Throwback version of this card will calculate a value based on the number of Face cards in the Ring (including itself) at the time it is played. That value will not change if more Face cards are played later.
-If the Throwback version affects a Pre-match card that is blanked, the increase in Pre-match cards allowed is also blanked; because the text regarding the increase in Pre-match cards is added to the Face Pre-match card BEFORE it is blanked. EXAMPLE: Booker T plays Product Endorsements, but Undertaker plays Old School Wresting Match. If the next card played is has the Face trait, it will gain the text from Endorsements, then Old School will blank it.
-If the Throwback version of Endorsements is blanked, it will not give the increase to Pre-match cards allowed, because the beneficial text comes from Endorsements. EXAMPLE: Product Endorsements is blanked by Piper’s Pit; there is no text added to the next Face Pre-match card played.

Psychotic Bump
- If this card is overturned while applying damage, no cards will be discarded for the text of Bump.
-If Bump is played from hand, if the player discards 0, he overturns 8. If he discards 1, he overturns 4. If he discards 2, he overturns 0.

Pulp Mania
-The card searched for does not have to be an exact copy. It just has to have the same card title.

Pump Kick
-This card is not reversible from hand only if it is the first card played by any player in the game after the Pre-match Phase ends.
-It does not have to be played on either player’s first turn to gain the irreversibility bonus. It just has to be the first card played by either player.
-Card effects used in the Ring Area will not be counted as being ‘played’ by Pump Kick’s text. EXAMPLE: A player can activate Fans Love an Underdog and still get the protection for Pump Kick; note that if the opponent played Fortitude Surge in response, Surge would be the first card played and Pump Kick gains no protection.

Punch After Punch
-This card will count towards the number of Volley maneuvers in the Ring area for its own text.

Puppies! Puppies! (original version)
MRP: The card’s text includes: “Cannot be played if your opponent is a Female superstar.”

Puppy Love
-A player must reveal the Puppies! Puppies! cards from hand before placing them under Puppy Love.

Quick Snap Body Slam
-This does not count effects such as Trash Can.

Rabid Wolverine (both versions)
-The effect triggers any time the turn would end for any reason, no matter who controls the effect. Duchess of Queensbury Rules, Get What You’re Expecting, and Leg Drop (original version) will all trigger Rabid Wolverine.
-Using Rabid Wolverine does not prevent a Follow-up.
-If Rabid Wolverine is used to continue the turn after playing Maintain Hold, the controller can do nothing except use cards in play and end the turn again.
-It is possible to discard a card to continue the turn even if the player voluntarily ended his turn. This will do nothing except letting him discard a card from hand.

Raisin’ the Roof
-The ‘foil maneuvers’ were reprinted in Survivor Series 2, but the effect is still applicable. Specifically, it affects Stink Face and A$% Drop, but not Back That A$% Up’, as that card does not have the applicable text.

Rapid-Fire Punches
-The cards are overturned first, then 5D is applied.
-This card will count itself when totaling the number of cards with ‘punch’ in the title. This effect does not occur until the card is successfully played and in the Ring Area.
-If a non-damage Reversal such as Let’s Wrestle Already is overturned to the card effect, the card is reversed. If Rapid is made into a Multi, a second reversal is still required to complete reverse the card after the overturn effect is reversed by reversing the damage resolution.
-If Brass ‘Nuks’ Shot is in play, the effect added will prevent the reversal of the overturn effect by such cards as Let’s Wrestle Already.

Raw or Smackdown - Pick a Brand!
MRP: This card now includes the text “Your opponent’s Superstar-specific Mid-match Reversal cards that don’t have a Raw or SmackDown! logo have the added text of “Can only be played when you have 4 or more cards in your hand. Discard 4 cards. Reduce both these numbers by 1 for every non-Pre-match card in your Ring area with the Raw or SmackDown! logo.””
-This will add the card text as a player plays the card, and he will not be able to play it unless he can discard the cards that it calls for.
-Edge & Christian will be able to draw for this effect.
-Edge does not have to discard any cards for playing You Think You Know Me due to his Superstar Ability.
-Discarding an Ego Boost to the additional discard added to a Mid-match reversal will not trigger the drawing effect of Ego, since it was the player’s own card (and thus, his own effect).

Raw & Ready
-Cards such as Over Sell Maneuver and Sustained Damage cannot be played in response to the same maneuver if Raw & Ready is played.
-The cards overturned per the text of Raw & Ready replace the pending damage. EXAMPLE: Raw & Ready is used after Kick (5D) is played; after the card search, 5 cards are overturned from R&R.
-Damage modifiers are calculated before the overturn effect takes place.
-If Sustained Damage is already in the Ring area, the damage overturned by R&R can be reduced.
-This counts as a Reversal card, but the effect it generates is not a reversal effect.
-Because Raw & Ready is played ‘after a successfully played maneuver,’ it can be played against a Maneuver that cannot be reversed, or can only be reversed from certain zones, as R&R does not reverse the Maneuver affected.
-This does not reverse the Maneuver it is played against, so events triggered from a reversal effect will not happen. EXAMPLE: Running Lariat or Team Angle’s Superstar Ability
-This card has no effect if overturned while taking damage.
-The overturn effect cannot be reversed by Let’s Wrestle Already or You Fight Like a Woman.
-The search text of Raw & Ready resolves before the text of the maneuver. EXAMPLE: The defending player uses R&R to search for Kick. The opponent played Bulldog which allows him to take a card from the opponent’s hand, so he takes Kick.
-If a player plays Raw & Ready on a Maneuver with RMS, he may not reverse the RMS Maneuver while overturning cards for R&R.

Raw Deal Fifth Anniversary
-Test can pack 2 copies of this card.
-The recovery of cards can be prevented by Hell in a Cell Match.
-It is legal to use this card to generate a Pinfall effect, and that effect can be countered with cards such as Through All Of These Years or Wrestlemania - if the ACE is reversed, the Pinfall still occurs.
-If the use of this card generates a Pinfall effect that is prevented by a card, that card is resolved completely, then the 5 cards are shuffled back to finish resolving Fifth Anniversary.

Raw Roulette Wheel
-If this card is in a player’s Ring Area, it is an ACE. If an opponent is using the effect, it is not in their Ring Area, so it is not an ACE.
-This will allow Stipulation cards with the Permanent trait to be removed from the Ring Area with Roulette’s own ability.
-When a Stipulation is rotated into play, none of the effects listed when that Stipulation is ‘played’ will trigger. EXAMPLE: Chicago Street Fight will not require you to overturn 3 cards.
-A second copy of Roulette Wheel may be placed on top of this card but it would have no effect except putting another Raw logo in play.
-The Roulette Wheel can be used to get around a play restriction, such as using Hell in a Cell Match when an opponent has Back to Basics in play, or using Skirt vs. Skirt Match against a male Superstar. If a Superstar can legally pack Handicap Match, they can use the Wheel to put Handicap into play against any Superstar.
-A choice made for a card on top of the wheel will be remembered if the card rotates out and back in again, but only if the choice is made at the end of Pre-Match Phase as required. If this Stipulation was under the Roulette Wheel during End-of-Pre-match phase, the card has no effect. EXAMPLE: Handicap Match, Censorship Match, or Bra & Panties Match.
-If Roulette Wheel is blanked, the Stipulation on top of it will not affect the game and is not considered to be in play.
-If the ACE of Roulette is reversed, the stipulation on top is left underneath Roulette with nothing on top, and the Wheel cannot be ‘spun’ again.
-If the Stipulation on top of this card is somehow removed from play, it will not be replaced by a Stipulation from beneath and the Roulette Wheel will no longer do anything.
-It is possible for Roulette Wheel to rotate a Stipulation such as First Blood Match into play, and for that card to cause a double Pin. In a tournament this would result in a double loss for both players similar to a double Count Out (0 points each.)
-Any player may use the Wheel‘s discard effect more than once per turn.
-All stipulations used with the Wheel come from the Backlash deck and must follow the rules of Arsenal construction. EXAMPLE: Extreme Warfare cannot be used due to Rhyno’s logo, and Bra & Panties Match can only be packed by a Female Superstar.
-Once the Roulette Wheel is played, no more cards can be added.
-The card on top of the Wheel is considered to be in the Ring Area, the cards beneath are not. The Stipulation on top of the Wheel counts towards the Pre-match card limit, and will count towards the effects of I’m Gonna Break You.

Really, That’s Enough
MRP: Now includes the text: “This card is -6F when the card titled You’re as Graceful as a Cow on Ice is in your Ring area.”
-It is not relevant who played the first or second card, only that they were played. EXAMPLE: Sustained Damage or Fortitude Surge.

Real Predictable
-This will only allow a search for one applicable Maneuver type, but the player may look at his opponent’s Arsenal before choosing.

Redemption
ERRATA: This card now includes the text: “When this card is in your Ring area, your opponent's cards cannot be reversed from your hand."
-If a Panic maneuver is played, but only one reversal card is played from hand, Redemption will not be moved to the other player’s ring. However, if both maneuvers are reversed when played, Redemption will move if either of those reversals was played from hand.
-If a Multi maneuver is played, Redemption will only move to the other player’s Ring area if the second reversal is played from hand.
-RMS Maneuvers are not affected by Redemption’s ‘cannot reverse cards from hand’ effect.
-This prevents RMS Reversals from being played.
-This card is affected by Beating the Odds
-This does not prevent ACE Reversals such as Don’t Try This at Home, since an ACE is not a card in itself.
-When placed into an opponent’s Ring Area, he now controls the card. The card is treated as though it were his.
-Ownership is not affected by this card. An opponent must return this card when the game is over.
-A player can move a copy of Redemption into his opponent’s Ring if he has one despite the card’s Unique trait, since he is not playing another copy.

Ref KO’d!
-This has no effect on the Maneuver an opponent reversed to trigger this ability. The Maneuver goes to the Ringside Pile and the player continues his turn.
-This may be played on the player’s own turn; the card text makes this legal.
-This card does not reverse. It modifies the Reversal card played by the opponent instead.
-If the card affected by Ref KO’d! was used to reverse a Multi card, that Reversal is considered as though is was not played. The player of Ref KO’d! takes no damage from the played Reversal, per the text of the card. The opponent may continue attempting to reverse the original Maneuver.

Regal Readying
-All players’ cards with titles listed in Regal’s Superstar Ability become Multis, not just Regal’s cards.
-Making Duchess of Queensbury Rules a Multi has no bearing on the ACE, it still only requires one reversal to stop.

Regal Upper Class Punch
-A player can return this card to hand as many times as desired during a turn, but he must discard a card each time.
-The ‘return to Hand’ effect cannot be done before the Draw Segment.

Remember Who Pays Your Salary
-Vince McMahon’s Fortitude rating is considered to be less only for the purpose of card effects that compare Fortitude ratings. When playing cards, he still uses his actual printed Fortitude value.
-The effect affects the entire game, not just your cards. EXAMPLE: Booker T can use his Superstar Ability every turn if Salary is revealed, since he will always have a greater Fortitude rating.
-Card effects that compare actual Fortitude amounts will still reflect that Vince has a lower Fortitude rating than his opponent due to Salary regardless of the numerical amounts. EXAMPLE: Vince uses a Backslide as a Reversal, and he has 20F more than his opponent; however, since the game state is altered to reflect that Vince has less Fortitude by Salary, he does not get a Pinfall (unless he satisfies the Stun Value clause of Backslide).
-If Comeback! is played, Vince’s opponent will continually remove cards until he can no longer has cards that can be removed, as Vince will still have a ‘lower Fortitude rating’ at each check.
-A player searches his Arsenal for Don’t Cross the Boss when this card is revealed, before the start of the Pre-match Phase.
-Cards with a specific value of lower Fortitude must still be met, such as Let Me Get a Shot In or Revolution Take It and Like It; however, these cards cannot be played against Vince McMahon.

Remove Corner Turnbuckle
-A player may play this card if there are no Touch Turnbuckle cards in play.
-Multiple copies may be discarded for a cumulative effect.

Remove the People’s Elbow Pad (both versions)
-This will prevent an opponent from playing Reversal cards such as Over Sell Maneuver.

Rest In Peace
MRP: Now includes the text: “Search your Arsenal for up to 6 cards, put them into your hand, and put your Arsenal into your Ringside pile.”

Restricted Use in this Area
-This card cannot be played against cards modified only by Superstar (or Enforcer) Abilities.
-This will not remove modifiers from Superstar (or Enforcer) Abilities. EXAMPLE: Big Freak’n Machine or Hall & Nash’s Superstar Abilities will not be negated by Restricted Use.
-This will remove reversal protection from cards such as The Title Is on the Line! and Diversion.
-Restricted Use is played when reversals would normally be played, such as Step Aside.
-This card will not remove the effects of ‘plunge’, or increasing the cost of an opponent’s reversals, as this is not modifying the maneuver. EXAMPLE: Undertaker Sits Up! was played as a reversal, on the next turn Restricted Use could be played to remove the damage increase modification, but reversals would still cost +25F.
-Apply Illegal Leverage copies card text due to its own card text; this is not a modification from another card. Restricted does not affect modifications from self-modifying cards. This also applies to German Suplex - Throwback.
-This will not cause a legally played card to become illegal. EXAMPLE: Vince Interferes is used to make 360-Degree Clothesline F 0, Restricted Use is played, but the card was already determined to be a legal play, so resolution of Clothesline continues.
-Per the text of Restricted Use, it allows other reversals cards to be played, but other reversal effects may not be used.

Reverse 180-Degree Chair Shot
-Rob Van Dam’s Superstar Ability does not remove the Heel trait from this card. However, he can still lower the Fortitude cost of this card with his ability.

Revolving Takedown (original version)
ERRATA: This card’s description now reads as: “High Risk: Heat / Reversal: Special: Heat”

Rib Breaker (Throwback)
-This does not give a +1D bonus to itself when played. The bonus does not occur until the card is successfully played, and all damage modifiers have already been calculated.

Ride the Barricade
MRP: Now reads “As a maneuver, can only be played after the card titled Throw Opponent Out of the Ring.‘
-Ride can be played after cards such as From the Top Rope and That’s Suicide!

Ring General
-The player must draw the extra cards; he does not have a choice.
-If he cannot draw the extra cards, he draws as many as possible, and then places as many as possible (up to 2) on the bottom of his Arsenal.

Ring Psychology: Back
-This card will only count each qualifying card once regardless of the word use in the title. EXAMPLE: Power Slam is counted as one card.
-This effect will be able to prevent an opponent from playing Grapple and High Risk Maneuvers with the Restricted Modification Symbol, as well as Multi Maneuvers that are part Grapple and/or High Risk.

Ring Psychology: Leg
-This effect is affected by Beating the Odds.
-This will count Apply Legal Leverage or Apply Illegal Leverage as a ‘leg’ card.

Ring Steps
-The discard effect is not played as an Action, but as an ACE.
-Steps may not be activated before the Draw Segment.
-Discarding Step Aside to cancel this effect is not reversing. It does not end the turn and will not trigger Ref KO’d!
-Activating this card is not considered damage, and may only be stopped by overturning an appropriate Reversal. EXAMPLE: Let’s Wrestle Already or You Fight Like a Woman.

Roar For the Fans
MRP: Now includes the text: “This card is -3F when the card titled Mattitude Adjustment is in your Ring area.”

Rock's Spit Punch
-The 5 cards are overturned first, then 5D is applied.
-If a non-damage Reversal such as Let’s Wrestle Already is overturned to the card effect, the card is reversed. If Rapid is made into a Multi, a second reversal is still required to complete reverse the card.
-If Brass ‘Nuks’ Shot is in the same Ring Area, the effect added will prevent the reversal of the overturn effect by such cards as Let’s Wrestle Already.

Rolling Headlock Vise
MRP: Now includes the text: “Cannot be packed by Female Superstars.”

Roll Out of the Ring
MRP: This card is considered an uncommon card, even if printed in a foil version.
-A player may choose to discard 0 cards.
-This card can be reversed by He’s as Crazy as a Pet Raccoon regardless of the amount of cards intended for discarding.

Roll Up
-When calculating the total Fortitude for this effect, count the 2F this Maneuver gives.
-This card will check for a victory condition before dealing its damage.

Rules Were Meant to be Broken
-The reversal effect will only reverse a Multi card once. This effect must be used twice to reverse a Multi card, discarding each time.
-This counts as reversing from the Ring Area.

Running Lariat
-If this card is reversed by an effect with no D value, +2D cannot be added to it. EXAMPLE: Goldberg’s Superstar Ability, Defensive Posture.
-The +2D will not be added to a Reversal card with the RMS. EXAMPLE: Backslide, Quick Reflexes.

Run the Gauntlet
-This can cause a player to be Pinned during the Pre-match Phase.
-The overturning effect can be reversed by Reversals such as You Fight Like a Woman. If this happens, the entire overturning effect stops and the Pre-match Phase continues normally.
-Damage modifiers such as Pick Your Spots or the APA Superstar Ability will not affect this card, because it is an overturn effect; no actual damage takes place.

R-V-D
-The player may choose Hybrid cards when picking cards for this effect. Any three cards are legal choices, as long as one is a Maneuver, one an Action and one a Reversal. It does not matter if he chooses two of the same card.

Sable Bomb
-The opponent removing 3 cards from his hand counts as reversing ‘from hand’.

Sable-licious
-A card moved by Sable-licious is not considered to enter the Ringside pile, so it is not prevented by Hell in a Cell Match, nor will it cause the removal of Heat cards.
-Sable-licious can only be used on the controller’s turn, and has no interaction with cards overturned during an opponent’s turn.

San Diego, California
-The discarding is done simultaneously - neither player may gain an advantage by first seeing what their opponent discards.
-If a player states they cannot fulfill the conditions of the card due to the contents of their Backlash deck, their opponent can request verification from a tournament judge. The ‘fail to find’ rule does not apply since the Backlash deck has specific construction requirements.

Saskatoon, Saskatchewan, Canada
-It is possible to create a negative number Superstar Value with this card. For all card effects, it will count this number as 0. However, if a card effect asks for a comparison of Superstar Values, the negative number(s) will be used.

Say Your Prayers & Eat Your Vitamins (original version)
-The Survivor Series 2 version of this card is misprinted; this is card is Unique.

Scream If You Want It
-This card just acts as the first reversal if played to reverse a Multi card. None of the remainder of the text will take place since the Multi card is not actually reversed. If played as the second Reversal, this card will act normally.

Screw the Rules!
MRP: The card now includes the text: “Cannot be packed by the Two Man Power Trip.”

Second Wind
-The opponent must choose to end his turn for this effect to trigger. If the card’s player ends it for him by reversing a maneuver, it will not trigger Second Wind.
-This will work even if Maintain Hold is actively affecting the game.
-An opponent cannot attempt to play a card illegally. Only legal attempts will be counted.

See How it Feels
-The Trademark Finisher will do its damage before it is placed in the opponent’s Ringside Pile.
-The player must obey any requirement for the Trademark Finisher; so it is possible he will not be able to play an opponent’s Trademark Finisher. However, the card will still go to the Ringside pile. EXAMPLE: GORE! GORE! GORE!, Sweet Chin Music, and Lita’s Twist of Fate.
-If a player plays his opponent’s Trademark Finisher, it is considered by the game to be the player’s card until it is placed in his opponent’s Ringside pile. Card effects will behave as though this were the player’s maneuver.
-If a Figure Four Leg Lock was taken from Ric Flair, it is no longer a Trademark Finisher.
-The Trademark Finisher will go to the opponent’s Ringside Pile even if it tries to go somewhere else, such as the Arsenal or removed from the game.
-If the damage from this Maneuver goes through without a Reversal, the turn does not end. This player may also play cards after a successfully played Maneuver, such as High Risk Maneuvers.
-A player cannot play Maintain Hold after a Trademark Finisher that indicates this is normally possible, such as Tazzmission, since the Maneuver is in the opponent’s Ringside Pile at the time the Maintain would be played.

Series of Back Breakers
-If Maintain Hold is played, this is still a Grapple maneuver. It can only be reversed by a Grapple reversal.

Series of Stipulations
-Bra & Panties Match or other similar effects played by your opponent will only affect one of the Stipulations. Your opponent may choose which one to blank with Bra & Panties Match at the end of the Pre-match Phase.
-The Stipulations portion of the Pre-match Phase does not end until this player has 2 Stipulations in play or he opts to pass after his opponent has passed. He must still play the cards one at a time.
-The player will still need open Pre-match slots in order to play both Stipulations.

Series of Suplexes
-Discarding a card to continue this effect will not trigger Benoit’s ability, as the ACE of Series of Suplexes is not ‘playing a maneuver.’ This will not allow for the play of cards such as Debilitating Injury: Concussion or High Risk maneuvers.
-Even though subsequent Suplexes are not ‘played’, they may still be reversed.
-After the first Suplex, the player is considered to have the Fortitude of the card in the Ring Area. Each subsequent Suplex will be applied as if he had this new Fortitude value.
-If the original Series of Suplexes Maneuver is irreversible, the other Suplexes in the Series are not. They are treated as completely different Maneuvers.
-Modifiers adding and subtracting to the damage of a Grapple Maneuver (or any maneuver) will benefit the use of a Suplex, unless it uses the term ‘card’ or ‘played’. EXAMPLE: Amazing Display of Power adds +3D to Grapple maneuvers, this would increase a Suplex use.
-Once played, if the turn is continued after a non-Arsenal reversal to a Series effect, the effect can still be repeated. EXAMPLE: If the effect of Series is reversed from Backlash deck, then Rabid Wolverine is used to continue the turn, Series can be used again.

Shane O’ Mac or Stephanie?
-The ability to change Enforcers granted by this card can only be used by the Enforcers on this card; it cannot be used if the chosen Enforcer is on another card. EXAMPLE: If the current Enforcer is Stephanie, the ‘draw 2’ effect can be used to switch to Shane O’ Mac; however, if the current Enforcer is APA, this effect cannot be used.
NOTE: This is a reversal of a previous ruling
-If the card effect is used to switch to Shane or Stephanie as the Enforcer, the opponent may draw 2 cards. If he chooses not to draw, the switch can still be made.
-If an Enforcer is no longer in effect, no benefits are gained from that Enforcer. EXAMPLE: discarding to reduce the Fortitude cost of your next maneuver with Freakzilla then switching to the Shane Enforcer will have no effect on the cost of the High Risk maneuver.
-If the Stephanie Enforcer is used with Edge as an opponent, the Enforcer’s player receives no alteration to his handsize. Stephanie does not copy Starting Handsize information, and Edge’s Superstar Ability relating to “#” only defines this as the amount as Starting Handsize.
-When using the Stephanie ability, ‘play’ restrictions on older Superstar such as Hulk Hogan or Spike Dudley do not apply. However, Big Show, Vince McMahon and Eugene have abilities that restrict what can be played - these will apply to the player using Stephanie.
-If the Stephanie Enforcer is chosen, the Superstar Ability is completely replaced by the opponent’s Superstar Ability. EXAMPLE: If Theodore Long chooses Stephanie as his Enforcer, he cannot use his printed Ability to search for a reversal.
-If the opponent is Doink and the Stephanie Enforcer is used, other Enforcer cards may be placed into the Ringside pile, whether revealed or hidden. However, a player could not remove Backstage area cards then switch to the Shane Enforcer, or the bonus would be lost.

She’s Got Legs
-This card counts itself as a Raw card, since this effect does not occur until the card is successfully played and in the Ring area.
-The damage bonus is calculated when the card is played. It will not change unless the card leaves play and is played again.

Shoot Action
-This card cannot be reversed by Lift a Boot Throwback if that player has a higher Fortitude Rating.
-If this card is reversed by Lift a Boot Throwback, 3 cards are still discarded.

Shoot Counter
-Shoot Counter will only reverse cards based on what they have the potential to do when played or successfully played. EXAMPLE: Shoot Counter will not reverse Cold-cocked, because cards are only moved when Cold-cocked is unsuccessful.

Shoot Headlock
-The second ability, to return this card to your hand from your Ringside Pile, is not considered playing this card and it cannot be reversed.
-The card cannot be returned to your hand if Hell in a Cell Match or the Rattlesnake is in play.

Shoot Lock-up
-The condition of the effect of this card is determined when it is initially played and will not change during the resolution of the maneuver. EXAMPLE: If Ted DiBiase is ahead in Fortitude by 5 or more, and a Shoot Lock-up is played against him, reducing his Fortitude with DiBiase’s ability will not alter the reversal restriction effect of Lock-up.

Shoot Punch - Throwback
-If two cards are removed, they are both chosen at the time the card is resolved.
-If there is only one card in the Ringside pile to be removed, then only one card is chosen. EXAMPLE: Managed by “The Mouth of the South” Jimmy Hart is chosen as the only card in the Ringside pile, but that player uses the effect of I’m Gonna Break You to prevent its removal; Shoot Punch cannot choose Jimmy again.

Shoot Slam
-If removed from the Ring Area by an opponent, the player must obey the card text. He cannot choose to decline to look at his opponent’s hand or make him discard a card.

Short Arm Rib Breaker
MRP: Now includes the text: “Cannot be packed by Female Superstars.”

Shoulder Thrust
-The recovery effect does not trigger Heat's self-removal effect.

Showdown!
-This counts as a Reversal card, but the effect it generates is not a reversal effect.
-Because Showdown! is played ‘after a successfully played Action card,’ it can be played against an Action that cannot be reversed, or can only be reversed from certain zones, as Showdown! does not reverse the Action affected.
-Cards like Fortitude Surge cannot be used in response, as it is not legal to play Reversals on a player’s own turn. When the new turn starts, the plunging is already in affect, so Surge cannot be played.
-If this card is removed by the targeted Action card, the effect ends and the turn will continue. EXAMPLE: Simply the Best or I’ll Make You Tap!

Sidewalk Slam (Throwback)
-This card cannot be played as a reversal to a card which has only a reversal restriction. EXAMPLE: Atomic Bear Hug cannot be reversed from the opponent’s hand - Sidewalk Slam will not reverse ABH unless that card has another effect which independently makes it fully irreversible.
-Conditions which separately remove the ability to reverse, but do not wholly make the card irreversible, will not allow for reversal with Sidewalk Slam. EXAMPLE: Activating The Title’s on the Line! and playing Wheelbarrow Slam cannot be reversed with Sidewalk Slam.

Signed Contract with Linda McMahon
-The ACE will work if V.K.M.’s Patented Big Gulp is in the same Ring Area. It does not matter how it got there.
-A player cannot use this effect before the Draw Segment.
-The opponent discards a number of cards that would have the number of cards left in his hand equal to the number of cards in the player’s hand. EXAMPLE: The Contract player has 1 card in hand, his opponent has 5; when Contract is activated, the opponent discards 4 cards so the handsizes will be equal.
-The ACE has no effect if the player has more cards in hand than his opponent.

Singapore Cane
-The opponent’s next two Maneuver cards attempted to be played are blanked, no matter when they are played.
-This does not affect the Fortitude increase from a successfully played ‘blanked’ Maneuver.
-If Singapore Cane is removed from the Ring Area, this effect will immediately end.
-Singapore will not affect cards that have the Restricted Modification Symbol. A Maneuver card with the RMS will still count as one of the two cards.

Simply the Best
-A player must meet the Fortitude requirements of this card, even if his opponent has J.R. Style Slobber-knocker in play.

Single Leg Takedown
-This card will reverse any card with ‘punch’ in the title, even if it is part of a larger word such as ‘punches.’

Sit Out Powerbomb (Throwback)
-No other copies of Sit Out may be kept in hand (if the -7F effect is used), as every card but the actual card being played is put at the bottom of the Arsenal.

Sit Right Here and Bide My Time
-If this card is moved from the Ring Area, all cards underneath Sit Right Here are moved to the Ringside pile.
-If an ‘end the turn’ effect is cancelled any number of times (Rabid Wolverine, Unbreakable Chain), only 1 card can be put under Sit Right Here.

Skirt the Issue
MRP: This card no longer has the Active trait.
-Skirt reverses a card with the Unique trait. Unique cards played by Test are still considered to have this trait.
-Some Superstars or cards will remove the Unique trait entirely from certain cards, making them immune to Skirt the Issue.

Slandered Online
-This card will only discard one copy of Fans Love An Underdog.

Sledgehammer Shot
MRP: Now includes the text: “When the card titled Game Over? You’re Damn Right I’m Over! is in your Ring area, this card is -10F. When it is not, this card can only be played after a successfully played 5D or greater maneuver.”

SmackDown! #1 Announcer Funaki (Throwback)
-All 3 cards may be placed either on top of the Arsenal or on the bottom, but all cards must go to the same location.

Small Package (both versions)
-An Arsenal may contain 3 copies of the non-Set-up (original) in addition to the amount of Set-up cards (Throwback).

Snap DDT
-The cards discarded cannot be moved from the Ringside pile if Hell In a Cell Match or The Rattlesnake’s ability prevents it. This will also prevent cards from being drawn via Snap DDT’s text.
-Moving the discarded cards to the bottom of the Arsenal will cause the removal of Heat cards in the Ringside pile.
-If played by E&C, they may reveal 2 cards and draw 2 cards instead of discarding. However, since no cards are placed at the bottom of the Arsenal, they will not draw additional cards from the text of Snap DDT regardless of the cards revealed. (They may, of course, discard cards with "DDT" in the title and use the card normally.)

Snap Slam
-The player does not have to have a card in his Ringside Pile in order to play this card.
-Team Angle’s Superstar Ability allows them to move a card from the Ringside Pile before an opponent can choose it to be removed.
-If a card is removed from the player’s Ringside pile via Snap’s effect, any Heat cards in the Ringside pile will be removed from the game.

Snot Rocket
-The first effect means this card can be played during the Venue, Feud, Stipulation or Manager phases, as well as the regular Events phase.
-This replaces any card a player might play in any given Phase. EXAMPLE: If Snot Rocket is played during the Feud Phase, that player may not play a Feud.
-If an opponent has played a Venue, this card can still be played during the Venue phase, as it is not a Venue card. Likewise, an opponent could still play a Venue card if this card was played first.
-It is possible to play a Stipulation and then play this card in a later phase. In this case, nothing would happen to the Stipulation you played.

Solarplex Knife Chop
-The blanking effect will happen before "when successfully played" effects listed on the card occur.

Sparks of Glory
-This effect is cumulative with other cards increasing the amount of Heat cards played in a turn, such as Feel the Fire or Too Hot to Handle.

Spear
-This card was originally printed as a Rare card. The special version made for the Goldberg starter deck will not alter the rarity.

Spider Web Moonsault
-The player will not discard 1 card if the choice made is drawing 2 cards.

Spine Buster (Throwback)
ERRATA: As a maneuver, this card is -4F.

Spinnerooni
MRP: As a reversal, this card includes the text: “…blank the text until the end of the turn, ”
-This card reverses the Maneuver it is played against.
-If this completely reverses a Maneuver with RMS, the RMS text will not take place and the Maneuver will not trigger effects that require a successfully played Maneuver. If this card completely reverses Throttled Within an Inch of Your Life, no cards are overturned.
-If this card is the first reversal to a Multi maneuver, the text is resolved normally, but the effect stating “The maneuver goes in your opponent’s Ring area” is ignored, since this card did not completely reverse the Multi.
-If Spinnerooni is played against a Maneuver with RMS, the text cannot be blanked, and the player may still reverse the RMS Maneuver while overturning cards for Over Sell Maneuver. The RMS will not ignore Reversals.

S-P-I-R-I-T-S-Q-U-A-D … SPIRIT SQUAD!
-This copy will blank opponent’s cards wherever they are, including an opponent’s copy of S-P-I-R-I-T-S-Q-U-A-D … SPIRIT SQUAD! while it is still in the Backlash deck, and Backstage cards such as Super Masks and Super Capes and Feathered Boa.
-As Enforcer cards are an extension of Superstar Abilities, these cannot be blanked by this card.
-If this card is not in the Ring area, it will not blank any cards.
-The effect of this card may not be used during an opponent’s turn.
-Multiple copies of this card will not allow for multiple uses of the ACE; once the Draw Segment has been skipped, it has passed and cannot be skipped again.

Spit At Opponent
MRP: Now includes the text: “Can only be played when you have 2 or more cards in your hand.”

Spot Adjustment
-This reversal has no effect if overturned.

Springboard (both versions)
-The maneuver after this card is no longer considered a Strike while played. When resolved, it returns to being a Strike Maneuver. This means Big Show may use Springboard to play a Strike that is temporarily a High Risk Maneuver.
-The Maneuver after this card can be reversed by anything that would reverse a High Risk Maneuver.
-If the maneuver following Springboard is a Non-RMS Multi, only the Strike trait is converted to a Multi. If it is a Strike/Strike, it is now a High Risk/High Risk.

Stagger
-This card’s effect is affected by Beating the Odds.

Standing Drop Kick (both versions)
-This card may be searched for by Lita’s ability.

Stare Down Opponent
-Either player may choose any card in their hands.
-Stare does not allow a player to play a card he couldn’t normally play as the first card on his turn. A player may not play High Risk or Reversal cards with this.
-This card will disregard the Fortitude Rating requirement of the maneuver card, and that card can be played as normal, regardless of Fortitude Rating, modifications, or RMS.
-Only the printed Fortitude cost of the card is used. Abilities such as Tazz or Lita, or cards like I’m Always On Top have no affect.

Steel Chain Shot (original version)
-A maneuver without text is considered to be one with a blank text box. It does not count flavor text or traits.

Steel Chain Shot (Throwback)
-Multiple copies of this card can be put from the Ringside pile into hand when the player plays a Unique card.

Stone Cold Stunner
MRP: Now reads “This card is -6F when played after a card with the word “kick” in the title.”

Strangle Hold (both versions)
-This card will reverse the card titled Clutch onto Opponent and Apply Illegal Leverage played after the Clutch.

Struck by an Unknown Foreign Object
-An opponent may choose any Enforcer their opponent has revealed; it does not have to be on the same card as the previous Enforcer.

Study for Your GED
-The cards that are not chosen to go into hand are never considered to have left the Arsenal, so effects such as Pass the Buck will not do anything to prevent the reshuffle effect.

STUNNER!
- Stun Value is a function of a played maneuver only; if an applicable action reversal is overturned before taking the entire damage, no card may be drawn for Stun Value. However, it will count towards the amount of Stun Value in the Ring area for cards like Backslide, You’re Not In My League, and Inside Cradle.
-This card does not interact with You’ll Really Be Stunned or Stun the Crowd.
-This card will disregard the Fortitude Rating requirement of the Stone Cold Stunner, and that card can be played as normal, regardless of Fortitude Rating or modifications.

Stun the Crowd
-This card adds +1 Stun Value to cards that are granted a temporary Stun Value by other cards such as From the Top Rope.
-Stun Value granted by this card is temporary and will not exist after the Maneuver has completed its damage.
-This effect is cumulative with other cards that add Stun Value, including other copies of Stun the Crowd.

Submit!
MRP: Now includes the Chris Benoit logo.
-While this card is a Set-up, it is also Unique and follows the rule of Arsenal Construction: only one per Arsenal.

Sucker Punch
-The player discards the Backlash deck card(s) when attempting to play this card, before reversals are played.
-Since the requirement is not a ‘must’, if there are no cards in a Backlash deck, the requirement is met.
-If played by Edge & Christian, once the cards to be discarded are revealed, they are instead replaced, and E&C draw the same number of cards.

Suicide Plancha (Throwback)
- The 'Can only be reversed from Arsenal' effect only applies if the Irish Whip clause if met.

Suicide Strike
-In English, this card reads:
“If this card is reversed from your opponent’s hand or Backlash deck, you both overturn 5 cards.
When successfully played, remove the top 10 cards of your Arsenal from the game.”
-The Japanese version of this card is tournament legal, as are all foreign language cards as long as a version exists in English.
-It is possible for this card to cause a double Pin. In a tournament this would result in a double loss for both players similar to a double Count Out (0 points each.)
-If both players have an effect that is capable of replacing the Pin with another event (Pay-Per-View Main Event, Wrestlemania), the player whose turn it is will trigger his effect first, and then the opponent will trigger his own. The turn would then end twice (only relevant for effects like Rabid Wolverine) and it would become the other player’s turn.
-The remove-from-game effect will not cause the player to lose via Pinfall, as he is not forced to overturn cards, but instead must remove a card from the game. However, this can lead to a Count Out at the end of the turn.
-If Suicide Strike will remove 10 cards from an Arsenal from the game, and a player activates I’m Gonna Break You, a player cannot choose specifically which card is not removed. The top 9 cards are removed instead of 10.
-If Suicide Strike is completely reversed by Backslide, the overturn effect will happen first before the text of Backslide takes effect. This may cause one or more Pinfalls, negating the result of Backslide.

Summer of Slam (both version)
-The Superstar logo must be on the card in order to pack this card. Babe of the Year may pack this card since she can pack cards with the Trish Stratus logo.

SummerSlam
-This card counts as an Event card.
-This does not allow a player to play a Stipulation with the Active trait if there is already have one in play.
-A player can only play this card if he has enough Pre-match slots to play it and the Stipulation that follows. The new Stipulation will require a Pre-match slot of its own.
-This effectively allows the play of two Pre-match cards without passing the opportunity to the opponent.

Superhero in Training
-The ACE can be used to play Maintain Hold, and the preceding Maneuver is Maintained similar to Trademark Finishers that can be Maintained. If there is no preceding Maneuver, Maintain Hold ends the turn and has no other effect.

Superior Acrobatics
MRP: Now reads: “Reverse any Strike, Grapple, or High Risk maneuver and end your opponent’s turn. Search your Arsenal for 1 Maneuver card, reveal it to him, put it into your hand, and shuffle your Arsenal.”

Superkick
MRP: The card now reads “When played after a successfully played 5D or greater maneuver, this card is +5D.”
-The +5D bonus requires a 5D Maneuver immediately beforehand. A player cannot play Kick, No Mercy, Superkick and get the +5 bonus.
-The +5 bonus is calculated immediately, not when the maneuver is ‘successfully played’.

Super Masks and Super Capes
-If both players simultaneously reveal this card with their Superstar, those cards will blank each other simultaneously, then have no further effect on the game.
-As Enforcer cards are an extension of Superstar Abilities, these cannot be blanked by this card.

Suplex
-A player may choose any Enforcer their opponent has revealed; it does not have to be on the same card as the previous Enforcer.

Suplex into the Ring (both versions)
-A player may choose any Enforcer they have revealed. It does not have to be on the same card as the previous Enforcer.

Surprise Hit
ERRATA: This card is now considered to have the RMS.

Survivor Series (promo card)
-This card counts as an Event card.
-Survivor Series looks for actual printed Survivor Series logos, or the absence of such logos. This card ignores the Most Recent Printing rule.
-Survivor Series 1, Survivor Series 2, and Survivor Series 3 all count as Survivor Series logos, as well as any subsequent Survivor Series reprints.

Sustained Damage
-A player may discard any amount of cards to this effect; this reduces the damage dealt by 2 for each card discarded, to a minimum of 0. Excess damage prevention does not ‘carry over’ to the next card, though a player may discard an excess amount of cards if desired
-Cards are discarded for this effect at the same time, and only once.
-If played in response to a Maneuver, Sustained may not be played in conjunction with another Reversal.
-If Sustained Damage is already in play, a player may play Over Sell Maneuver, then reduce the damage via Sustained Damage.
-If Sustained Damage is already in play, a player may discard to prevent damage from a Reversal or an Action card.
-This effect changes the D# value of a Maneuver. Reversals overturned while applying damage will trigger based on this new D# value. EXAMPLE: Bulldog (D:8) is reduced to 6D, then a player overturns Elbow to the Face, which stops the Bulldog because it is now a 6D Maneuver.
-This may also affect High Risk maneuvers that must follow a D# Maneuver.
-This card may be played and used against irreversible Maneuvers.
-Cards may be discarded to Activate Sustained against a maneuver with the Restricted Modification Symbol, but it will not modify the damage dealt, even if used in conjunction with another card such as Over Sell Maneuver or Raw & Ready.
-This card triggers just before overturning cards for damage, and cannot be used to lower the number of cards in hand in order to play a reversal such as Undermine the Competition or You’re as Graceful as a Cow on Ice.

Swanton Bomb
MRP: This card now includes the text: “You may search for and play this card as if it were a High Risk maneuver.”
-Swanton can be played with the effects of From the Top Rope or That’s Suicide!

Sweet Chin Music
MRP: Now includes the text: “…discard this card and put 1 other Maneuver card from your Ringside pile into your hand.”

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